GUELPH'S BIGGEST BEER PONG TOURNAMENT:
We have all heard everyone talk the talk...It is now time to crown the Beer Pong champions with the biggest tournament you have ever seen.
On February 10th, 2012 we will be taking over the Guelph Concert Theatre to change it into a... Beer Pong Playground. The winner will be rewarded with $750, and second place will get $250 (There must be 50 teams for these rewards). We are aiming for 64 teams for a perfect tournament number.
RULES:
1. Pick a team member
2. Entry Fee is $20 for each team (www.ticketscene.ca/latenites)
3. Beer Pong tournament will be Do or Die (You lose your out)
4. Final two teams will go heads up middle stage for a cash prize of $1000.
5. 19+ Event
6. **LAS VEGAS BEER PONG RULES**
*Official game play rules will be posted shortly
*Register now to sign up for $20 - Prices will go up:
www.ticketscene.ca/latenites
Questions?
Info@latenites.ca
We will be having an open concept for DJs to spin some tunes while the tournament is going on...If you would like to get in on the set please email your more recent mix & Facebook fan page to Info@latenites.ca
*We encourage everyone to come out and support their friends!
OFFICIAL RULES:
YOU LOSE YOU'RE OUT - DO OR DIE
TEAM FORMATION
- Two members on each team
- Each team member gets one shot each
- If each team member sinks both shots they got both balls back
CUP FORMATION
- 10 cups per team
- Starting formation is a "tight triangle" formation (rims touching), pointing towards the opposing side.
- The 10-cup triangle must be centered on the table and the back of the rack must be in line with the back edge of the table.
- Once a ball is sunk into the cup, the cup is pulled to the side
- Each team is allowed 2 Reformations
- The team to hit all 10 cups moves onto the next round
- * WATER must be in the cups to follow the liquor boards policy (hence the Las Vegas style rules) - No alcohol will be allowed on the playing tables.
SHOOTING:
- Elbow must be behind the table
- Once a ball is sunk into the cup, the cup is pulled to the side
- If both team members sink their shot, they get the ball back (Two cups are pulled to the side).
- If a team member bounces a ball and it goes into the cup (two cups are removed) - Opposing team is allowed to swat the ball away if bounced.
DISTRACTIONS:
# Distractions are permitted with the following restrictions (subject to a one cup penalty)
- Players may not cross the plane of play (the imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule, just stand back a few feet from your cups.
- Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.
- Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face. In general, players should never be on the side of the table (picking up a ball is an exception).
- Players and spectators may not visually block cups from opposing players. This includes the use of lighting mechanisms to interfere with vision. As an example, no player may shine a laser pointer in his opponents eyes.
- Spectators are permitted to aid in distractions, but may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edges of a playing area, spectators are prohibited from unreasonably interfering with a players ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a player's view of the cups.
- Distractions should not violate any local, state, or federal laws.
ENDING THE GAME:
- Redemption (A.K.A. Rebuttal) & Overtime
- As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime. There are two different general scenarios for how to determine redemption rules: There are two or more cups remaining, or there is only one cup remaining on the side of the team that has hit last cup.
1. If there are two or more cups remaining, "Unlimited 1-ball Redemption" is given. Either player may take the first shot, and the ball is rolled back until a player misses. As soon as a miss occurs, the game is over. At this time, players MUST alternate throwers in the event of multiple hits-one player may NOT take all the redemption shots. The only exception to this rule occurs when there are three cups remaining when redemption begins. In this case, the first two shots must be alternated (i.e., the player who shoots first cannot shoot second), but the final shot may be taken by either player.
2. If there is one cup remaining when the last cup is sunk, the rule is, "Take as many shots as you have balls remaining on your side". For example:
1. Your opponent misses their first shot, but sinks the second into your last cup. You get 2 chances to redeem, i.e. you may miss once.
2. Opponent sinks your last cup on their first shot. You get 1 chance to redeem.
3. If an opponent sinks your last 2 or 3 cups in 1 turn, you get 2 chances to redeem, i.e. you may miss once
2. Successful redemption results in initiation of a 3-cup overtime, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession.
3. Overtime (3-cup)
1. Overtime formation is a tight triangle.
2. The dominant team (the team which would have won had their opponents not redeemed) selects which side shoots first.
3. The same redemption and rollback rules apply during overtime as apply pre-overtime.
MISC:
Disputes
1. A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.
Time Limit On Shooting
1. In general, players are expected to take their shots within a reasonable amount of time, and in accordance with proper sportsmanship. Generally, no specific time limit is placed on shots.
2. However, times may arise when it is necessary to limit the amount of time each player has to take a shot. In these cases, a referee, at his sole discretion, may institute a ‘shot clock’.
1. When a shot clock has been imposed, the referee will give each player 30 seconds to shoot. This 30 second period will start when the referee deems that the player is ready to shoot (i.e. the player has recovered the ball, and there is nothing preventing him from shooting). When a shot clock has been imposed, it must be imposed equally to all players for the remainder of the game. In addition, there should be a clock easily visible in the playing area where the players can easily keep track of the elapsed time (in general this clock should be digital). The referee will announce the start of the 30 second period, and then give a warning when there are 10 seconds remaining. In the event that the 30 second period expires, the shooter will forfeit his shot.